Resume of ...

Michael Goslin

6623 White Oak, Reseda, CA  91335    (818) 708-8353    Mike@GOZ.us

Education;

Bachelor of Science in Electrical Engineering, additional specialization in Economics and Chemical Engineering, Deans List, University of Missouri-Columbia, December 1980.

Avid ACSR Certified on Macintosh Media Composer.

Silicon Graphics Hardware Support Certified on Origin-200, Origin-2000, and Onyx-2

University of California, Los Angeles (UCLA) Extension, "Introduction to UNIX"

MDEC Quality Assurance Program, Correspondence course by M. Juran.

Factory Product Training on: Macintosh Avid Media Composer, SGI Origin/Onyx-2, Sony DVR-1000, Rank-Cintel URSA, Grass Valley 300 Switcher, Sony BVH-1100A, Sony TBC-2000, Ampex VPR-2b, Ampex TBC-3

Professional Affiliations: Current member SMPTE, Past member AES and Digital Cinema Society.
 

Employment History:

 

Digital Domain , Venice, CA.: Sr. Engineer, November 2004 to Present.

As Sr. Video Engineer at Digital Domain, I am the lead engineer and designer for the upgrade of the facility to High Definition during periods of high production which allowed zero down time.  Additionally, I redesigned and implemented an overhaul of the Screening room electronics to accommodate a Christy 2k projector, HD VTR's and ties to editorial.  I am responsible for maintenance, upgrades and integration of several Autodesk Infernos, Flames and Flints, Avid edit bays, and Final Cut Pro systems, as well as the machine room, router and client suites that they interface with. 

 

Ignition Creative , Santa Monica, CA.: Chief Engineer, June 2003 to November 2004

Harley's House fell into Bankruptcy and sold the Trailer Editorial division, which became Ignition Creative. I was asked to remain as Chief Engineer of Ignition Creative. This required a rapid movement of edit bays to a single building and rapid deployment of infrastructure which had previously been shared, while maintaining current production output.

 

Harley's House, Santa Monica, CA.: Director of Engineering, January 2003 to June 2003.

After serving as Chief Engineer for a year and a half at the Harley's House subsidiary, Playground, I was promoted to Director of Engineering for all Harley's House divisions. My task was to unify all of the Harley's House departments and divisions under one Engineering and IT support team and infrastructure. I combined technical infrastructure where ever production allowed to increase the capabilities and versatility of all departments.

 

Playground, Santa Monica, CA.: Chief Engineer, June 2001 to December 2002

When Click3x-LA was sold to Harley's House, the facility remained intact and I remained with the facility as the Chief Engineer. The change of ownership required the rapid deployment of standalone Internet services for Playground. This included servers, infrastructure and code revisions for e-mail, company web services, streaming production extranets, and secure FTP. In addition to the support responsibilities at Playground, I also took on specific systems design and build-out projects for other divisions of Harley's House. Some of these projects included; design and development of DVD authoring and DVD dubbing for a post production environment, a complete redesign and rebuild of the Harley's House machine room with zero down time, and extensive audio debugging of the Trailer Division. I moved Playground into a new building, inside of an active production schedule. During this project, I was also tasked with completing an installation of four AVID Unity bays that were abandon mid stream by the previous project manager.

 

Click3x-LA, Santa Monica, CA.: Chief Engineer – West Coast Operations, August 1997 to June 2001.

As founding Engineer of the Santa Monica division, I was responsible for the complete design, construction, maintenance and systems administration of a premium CGI and electronic visual effects facility.  In addition to the Santa Monica facility, I also provided support to the San Francisco office.  In Santa Monica, this consisted of three Inferno bays, a Henry Bay, AVID, SGI, Macintosh and NT production grade CGI workstations as well as P.C. and Macintosh office infrastructure.  In San Francisco I supported two Infernos, and SGI based CGI workstations. These facilities operated at all resolutions from streaming web movies, to digital video, to 4k stereo Cineon.  The hybrid facility/CGI model of Click3x required complete integration of NT, Macintosh and UNIX systems from two common servers (NT and UNIX) and integration across a secured WAN between the other Click3x offices.

 

4MC - Digital Magic, Santa Monica, CA.:Chief Engineer, January 1995 to July 1997.

As Chief Engineer, I was responsible for the complete design, construction and maintenance of a premium post production effects facility including a seven million dollar renovation of the facility.  This renovation included upgrades to the three existing D-1 based effects edit bays, two Telecine bays, two Harry bays, SGI based CGI and a Domino.  It also included adding a third Telecine bay, an Inferno, an Oxberry Film Scanner, and a Celco Film Recorder.  Subsequent expansion I implemented at Digital Magic included an extensive upgrade of the networking system, a common file server, extensive expansion of the CGI department and installation of two Henry bays.   I hired and supervised a core staff of seven engineers and up to twelve more freelancers on long-term projects.

 

Planet Blue, Los Angeles, CA.:  Chief Engineer, May 1988 to January 1995.

As founding engineer, I was responsible for the complete design, construction and maintenance of a premium post production effects facility.  This facility included analog and a digital visual effects bays, a SGI based CGI work station, two different digital roto-scope work stations, an Ursa Telecine, Quantel Mirage and a Flame.  I was instrumental in the Beta Testing of the Abekas A-84 Digital Switcher, Grass Valley 151 Editing System, the Softimage On-line Edit Software, DFX-200 Video Work Station, Sony System-G Digital Effects Unit, the D-1 Version of the ADO-100, the DaVinci Renaissance Controller for the URSA Telecine, and the After Glow pin registration system for the URSA Telecine  We were the first American facility to install the GVG-151 editor, Abekas A-84, and Stedi-Gate Adam.

 

Television Associates, Mountain View, CA.:

Chief Engineer, September 1987 to May 1988.

Assistant Chief Engineer May 1986 to September 1987.

As Assistant Chief Engineer, I was responsible for the maintenance and technical operation of a comprehensive video production facility which included; a stage, remote video production, two on line bays, an off line bay, and duplication.  When promoted to Chief Engineer, I assumed the additional responsibilities of system redesign and renovation of the two edit bays and 'Responsible Engineer' on multi-camera remote productions.

Phoenix Productions, Seattle WA.:  Chief Engineer.  March 1986 to May 1986

As Chief Engineer I was hired to overhaul the existing facility and add a stage.  However, unforeseen financial difficulties for the company cut the project short.

Positive Video, Orinda, CA.:  Staff Engineer, January 1985 to March 1986.

I was responsible for the maintenance, and new equipment integration of a post production effects facility.  This included an analog effects bay, an on-line edit bay, a Telecine, a Quantel Paint Box, and a Quantel Mirage.  I was instrumental in the beta testing of the Quantel Paint Box and installation of the first one in the U.S.

Television Associates, Mountain View, CA.:  Operations Engineer, December 1984.

I was responsible for "morning setup", while executing the short-term project of installing a new routing switcher.

Bank of America, San Francisco CA.:  Television Engineer, January 1984 to November 1984

I was responsible for the maintenance and technical operation (including training) at Corporate Headquarters.  This facility included two stages, remote production, and an on-line edit bay.

McDonnell Douglas Electronics Company, Videodisk Division, Palo Alto, CA.

Studio Engineer, June 1982 to December 1983

Electronics Engineer, September 1981 to June 1982

As Studio Engineer I was responsible for the technical operation and maintenance of a video post production facility.  As part of a videodisk research and development site, this studio was calibrated to a "laboratory" level of precision.

As Electronics Engineer I assisted in the design and development of the focus, spindle, and tracking servo systems in the MDEC Videodisk player. I also coordinated the interaction of the electronics subsystems by managing and designing the "back-plane" of the first production prototype.

 

McDonnell Douglas Electronics Company, Training Systems, St. Charles MO.

Electronics Engineer, January 1981 to September 1981.

I assisted in the development of three systems for the "Vital" flight simulator visual system.  I designed and implemented in hardware, the hidden surface removal algorithm.  I redesigned the matrix math coprocessor for the Data General Nova-3 computer and added diagnostics to it.  I designed and implemented the circuitry for the landing light shader.  These projects required both hardware design and machine language programming.